
GitHub - praydog/REFramework: Scripting platform, modding …
REFramework A mod framework, scripting platform, and modding tool for RE Engine games. Inspired by and uses code from Kanan
REFramework at Monster Hunter Wilds Nexus - Mods and community
For examples of what the scripting system can do, check out the Example scripts and the many mods for Monster Hunter Rise making use of REFramework. To install, simply extract dinput8.dll from the …
REFramework download | SourceForge.net
Mar 5, 2025 · A mod framework, scripting platform, and modding tool for RE Engine games. Inspired by and uses code from Kanan. Supports Resident Evil 2, Resident Evil 3, Resident Evil 7, Resident Evil …
Introduction - REFramework - GitHub Pages
REFramework comes with a scripting system using Lua. Leveraging the RE Engine's IL2CPP implementation, REFramework gives developers powerful control over the game engine.
Getting Started | praydog/REFramework | DeepWiki
Apr 21, 2025 · This guide will walk you through the installation, initial setup, and basic usage of REFramework - a modding framework for RE Engine games. We'll cover how to install the …
Releases · praydog/REFramework - GitHub
Scripting platform, modding framework and VR support for all RE Engine games - Releases · praydog/REFramework
REFramework at Resident Evil 2 (2019) Nexus - Mods and community
Jun 15, 2022 · Modding tool/framework with a powerful scripting API using Lua. Comes with FirstPerson, FreeCam, Timescale, FOV, Vignette, VR, and tools for script/mod developers.
Releases · praydog/REFramework
Scripting platform, modding framework and VR support for all RE Engine games - Releases · praydog/REFramework
praydog/REFramework | DeepWiki
Apr 21, 2025 · REFramework is a comprehensive modding framework, scripting platform, and tool set for games built on Capcom's RE Engine.
REFramework/ at master · praydog/REFramework · GitHub
A mod framework, scripting platform, and modding tool for RE Engine games. Inspired by and uses code from Kanan. The last stable build can be downloaded from the Releases page. For newer builds, …